Sunday, 12 June 2016

Tales from the Table Top



I'm in the process of getting ready for an epic sized game of X-Wing, and thought I put a quick post together about my last few games. As has been happening recently, due to being in a very busy place, I've only managed to squeeze in a few games, both X-Wing, I am hoping to get some other games in soon though - fingers crossed for some Zombicide. Any-who, back to the games I did play.

The first game was against a TIE swarm, which is always intimidating when you put two ships on the table and your opponent places half a dozen or more. 


My list used only two large ships, the Falcon and Ghost:

Squadron (99pts)

Han Solo — YT-1300 46
Luke Skywalker 7
C-3PO 3
Millennium Falcon 1
Ship Total: 57
 
Lothal Rebel — VCX-100 35
Dorsal Turret 3
"Zeb" Orrelios 1
Weapons Engineer 3
Ship Total: 42


I must admit, I had only one plan, throw the Ghost at the TIEs and use the Falcon to run about shooting at any strays. Well, that worked - NOT!

Very quickly the Ghost was shot to bits, I think it took about two game rounds before the Ghost was down to one hull point and no shields. The following round I misjudged a tight turn and the Ghost was off of the table - a total and unforgivable error that someone who plays as much and for as long as I have should NEVER make.

Now I had an intact, well piloted by the controlling player, TIE swam of seven TIEs to contend with and one ship, the Falcon. Piloted by the awesomeness of Han Solo, who always manages to pull his butt out of the fire. But, could he do it in this game?

Yes, the Force was with me in this game. Taking a gamble to throw me off, my opponent took his TIE swam through the asteroids to get to the Falcon. This was something I genuinely never expected, and it took me completely by surprise. If this gamble paid off, then it was by-by for the Falcon. 



Luckily for Han and crew, it didn't go so well for more then one reason. I managed to witness the most unlucky role of dice I've seen in a while as a 100% fail rate was rolled for flying over the asteroids by the swam - we even named one asteroid 'the Asteroid of Doom' for the amount of damage it caused. This put me in a good place to start chipping TIEs out of the game. Having most of the TIES down their shield or a hull point meant that one good round of shooting from the Falcon should - and did - ping a TIE off of the table per round. 

A very-very enjoyable game that saw the Falcon do what it did best, stay out of harms way and blast small ships off of the table with it's 360 firing arc of re-rolling death combo of Han and Luke. I do believe that if the TIE swam hadn't taken that damage crossing the asteroids it would have been a very different game.  

The following game was very different, my opponent used a squadron of three small Rebel ships, a Headhunter, A-Wing and a B-Wing using some very skilled pilots - this was going to be a tricky game as this was the sort of thing I usually like to play.


My squadron was made-up of four small ships using some very low skilled pilots and was a concept I've been kicking about my head for a while now. 

'Ion-Death' Squadron (100)
Gold Squadron Pilot — Y-Wing 18
Ion Cannon Turret 5
Flechette Torpedoes 2
R2 Astromech 1
Ship Total: 26
 
Gold Squadron Pilot — Y-Wing 18
Ion Cannon Turret 5
Flechette Torpedoes 2
R2 Astromech 1
Ship Total: 26
 
Gold Squadron Pilot — Y-Wing 18
Ion Cannon Turret 5
R2 Astromech 1
Ship Total: 24
 
Roark Garnet — HWK-290 19
Ion Cannon Turret 5
Ship Total: 24

The plan with this list is to simply bunch up, move slow, tank damage across the Y-Wings, use Roark to get a shot in first and use the ion turrets to chip away shields and hull points whilst making ships drift about and generally be annoying and frustrate your opponent - and much to my surprise, it worked really well.


The down side of running this list is that it only works this well against a list of a few small ships, larger ships, or a swam of small ships with some firepower behind them will most likely steamroller over this build. The other downside is as the controlling player, you're pretty limited to what you are going to do as the strength of the build is in staying in a block and moving at speed one or two maneuvers around the edge of the map for the whole game - so no exciting dogfights or arc dodging. 



  Now I have the issue of building an epic size list, the problem I have is owning so many cool ships I want to include them all, but cant. The Tantive IV is going to be a no-brainer though, as for the rest... Well, I'll post about that next time.







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